[URL] Protocol=unreal Name=Player Map=Entry LocalMap=Entry LocalOptions= TransitionMap=Entry MapExt=changeme EXEName=unreal.exe DebugEXEName=DEBUG-unreal.exe SaveExt=usa Port=7777 PeerPort=7778 GameName=Default Game Name GameNameShort=DGN [Engine.ScriptPackages] EngineNativePackages=Core EngineNativePackages=Engine ; This is always needed since there are native UObjects EngineNativePackages=GFxUI EngineNativePackages=IpDrv EngineNativePackages=WinDrv EngineNativePackages=GameFramework EngineNativePackages=SubstanceAir ; IpDrv and WinDrv are most likely the only packages needed here - they're included unless WITH_UE3_NETWORKING is 0. DO NOT put OnlineSubsystem packages here NetNativePackages=IpDrv NetNativePackages=WinDrv EditorPackages=UnrealEd EditorPackages=SubstanceAirEd ; This is only used when WITH_GFX is true ScaleformEditorPackages=GFxUIEditor [Engine.Engine] NetworkDevice=IpDrv.TcpNetDriver FallbackNetworkDevice=IpDrv.TcpNetDriver ConsoleClassName=Engine.Console GameViewportClientClassName=S1Game.S1GameViewportClient LocalPlayerClassName=Engine.LocalPlayer DataStoreClientClassName=Engine.DataStoreClient ; The language used by the engine Language=INT bAllowMatureLanguage=FALSE GameEngine=Engine.GameEngine EditorEngine=UnrealEd.EditorEngine UnrealEdEngine=UnrealEd.UnrealEdEngine Client=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas TinyFontName=EngineFonts.TinyFont SmallFontName=EngineFonts.SmallFont MediumFontName=EngineFonts.SmallFont LargeFontName=EngineFonts.SmallFont SubtitleFontName=EngineFonts.SmallFont WireframeMaterialName=EngineDebugMaterials.WireframeMaterial DefaultMaterialName=EngineMaterials.DefaultMaterial DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial DefaultTextureName=EngineMaterials.DefaultDiffuse EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial GeomMaterialName=EngineDebugMaterials.GeomMaterial DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial TickMaterialName=EditorMaterials.Tick_Mat CrossMaterialName=EditorMaterials.Cross_Mat DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq RandomAngleTextureName=EngineMaterials.RandomAngles RandomNormalTextureName=EngineMaterials.RandomNormal2 RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid LightMapDensityNormalName=EngineMaterials.DefaultNormal LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial MobileEmulationMasterMaterialName=MobileEngineMaterials.MobileMasterMaterial EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh ; Roughly how many texels per world unit when generating a building LOD color texture ProcBuildingLODColorTexelsPerWorldUnit=0.075 ; Roughly how many texels per world unit when generating a building LOD lighting texture ProcBuildingLODLightingTexelsPerWorldUnit=0.015 ; Maximum size of a building LOD color texture ; IMPORTANT: If you change this, you should also consider changing TEXTUREGROUP_ProcBuilding_Face! MaxProcBuildingLODColorTextureSize=1024 ; Maximum size of a building LOD lighting texture ; IMPORTANT: If you change this, you should also consider changing TEXTUREGROUP_ProcBuilding_LightMap! MaxProcBuildingLODLightingTextureSize=256 ; Whether to crop building LOD textures to rectangular textures to reduce wasted memory UseProcBuildingLODTextureCropping=True ; Whether to force use of power-of-two LOD textures (uses more memory, but may have better performance) ; NOTE: Currently enabled until non-pow2 textures are supported on core platforms ForcePowerOfTwoProcBuildingLODTextures=True ; True if we should combine light/shadow maps together if they're very similar to one another bCombineSimilarMappings=False ; Maximum root mean square deviation of the image difference allowed for mappings to be combined. Requires bCombineSimilarLightAndShadowMappings to be enabled. MaxRMSDForCombiningMappings=6.0 ImageReflectionTextureSize=1024 TerrainMaterialMaxTextureCount=16 TerrainTessellationCheckCount=6 TerrainTessellationCheckBorder=2.0 TerrainTessellationCheckDistance=4096.0 BeginUPTryCount=200000 bStaticDecalsEnabled=True bDynamicDecalsEnabled=True bForceStaticTerrain=False LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0) LightComplexityColors=(R=0,G=0,B=0,A=1) LightComplexityColors=(R=0,G=255,B=0,A=1) LightComplexityColors=(R=63,G=191,B=0,A=1) LightComplexityColors=(R=127,G=127,B=0,A=1) LightComplexityColors=(R=191,G=63,B=0,A=1) LightComplexityColors=(R=255,G=0,B=0,A=1) ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0) ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) MaxPixelShaderAdditiveComplexityCount=900 TimeBetweenPurgingPendingKillObjects=60 bUseTextureStreaming=True bUseBackgroundLevelStreaming=True bSubtitlesEnabled=True bSubtitlesForcedOff=FALSE ScoutClassName="Engine.Scout" DefaultPostProcessName=EngineMaterials.DefaultScenePostProcess DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess DefaultSoundName=EngineSounds.WhiteNoise bOnScreenKismetWarnings=TRUE bEnableKismetLogging=FALSE bUseRecastNavMesh=TRUE ; If setting bAllowDebugViewmodesOnConsoles=TRUE, must also add EngineDebugMaterials to the StartupPackages for console platforms bAllowDebugViewmodesOnConsoles=FALSE CameraRotationThreshold=45.0 CameraTranslationThreshold=10000 PrimitiveProbablyVisibleTime = 8.0 PercentUnoccludedRequeries = 0.125 MaxOcclusionPixelsFraction = 0.1 MinTextureDensity=0.0 IdealTextureDensity=13.0 MaxTextureDensity=55.0 MinLightMapDensity=0.0 IdealLightMapDensity=0.05 MaxLightMapDensity=0.2 RenderLightMapDensityGrayscaleScale=1.0 RenderLightMapDensityColorScale=1.0 bRenderLightMapDensityGrayscale=false LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0) LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0) bDisablePhysXHardwareSupport=True DemoRecordingDevice=Engine.DemoRecDriver bPauseOnLossOfFocus=FALSE MaxFluidNumVerts=1048576 FluidSimulationTimeLimit=30.0 MaxParticleResize=0 MaxParticleResizeWarn=0 bCheckParticleRenderSize=True MaxParticleVertexMemory=131972 NetClientTicksPerSecond=200 MaxTrackedOcclusionIncrement=0.10 TrackedOcclusionStepSize=0.10 MipFadeInSpeed0=0.3 MipFadeOutSpeed0=0.1 MipFadeInSpeed1=2.0 MipFadeOutSpeed1=1.0 StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255)))) StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) PhysXGpuHeapSize=32 PhysXMeshCacheSize=8 bShouldGenerateSimpleLightmaps=TRUE ; Enables normal map sampling when Lightmass is generating 'simple' light maps. This increases lighting build time, but may improve quality when normal maps are used to represent curvature over a large surface area. When this setting is disabled, 'simple' light maps will not take normal maps into account. bUseNormalMapsForSimpleLightMaps=TRUE bSmoothFrameRate=TRUE MinSmoothedFrameRate=22 MaxSmoothedFrameRate=62 bCheckForMultiplePawnsSpawnedInAFrame=FALSE NumPawnsAllowedToBeSpawnedInAFrame=2 ; This is the default (additive) color of selected objects in the editor DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0) ; This is the default (additive) color of hovered objects in the editor DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0) ; This is the startup state of the OnScreenDebugMessage system bEnableOnScreenDebugMessages=true AllowScreenDoorFade=False AllowNvidiaStereo3d=False ; Allows matinee tracks to modify material instances on post process chains EnableMatineePostProcessMaterialParam=False ; If in a DEBUG build, and DevAbsorbFunc is unsuppressed, the functions in this array will be ignored when throwing warning logs about non-simulated functions being absorbed IgnoreSimulatedFuncWarnings=Tick NearClipPlane=10.0 bUseStreamingPause=false bKeepAllMaterialQualityLevelsLoaded=False [PlatformInterface] CloudStorageInterfaceClassName= FacebookIntegrationClassName= InGameAdManagerClassName= [Engine.SeqAct_Interp] ; These control the default rendering overrides for matinee's with director tracks ; By default, some features are disabled to make room for cinematic lighting and shadowing RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True) [Engine.StreamingMovies] RenderPriorityPS3=1001 SuspendGameIO=True [Engine.ISVHacks] bInitializeShadersOnDemand=False DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False [Engine.GameEngine] MaxDeltaTime=0 ; mostly copied from 2k4 [Engine.DemoRecDriver] AllowDownloads=True DemoSpectatorClass=Engine.PlayerController MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=30.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=30 MaxRewindPoints=30 RewindPointInterval=1.0 NumRecentRewindPoints=7 [Engine.PackagesToAlwaysCook] [Engine.StartupPackages] bSerializeStartupPackagesFromMemory=TRUE bFullyCompressStartupPackages=FALSE Package=EngineMaterials ; Console platforms will remove EngineDebugMaterials from their StartupPackages Package=EngineDebugMaterials Package=EngineSounds Package=EngineFonts Package=SoundClassesAndModes [Engine.PackagesToForceCookPerMap] [Engine.MobileShaderGroups] [Core.System] MaxObjectsNotConsideredByGC=0 SizeOfPermanentObjectPool=0 StaleCacheDays=30 MaxStaleCacheSize=10 MaxOverallCacheSize=30 PackageSizeSoftLimit=300 AsyncIOBandwidthLimit=0 CachePath=..\%GAME%Game\Cache CacheExt=.uxx Paths=..\Engine\Content ScriptPaths=..\%GAME%Game\Script FRScriptPaths=..\%GAME%Game\ScriptFinalRelease CutdownPaths=..\%GAME%Game\CutdownPackages CutdownPaths=..\%GAME%Game\Script ScreenShotPath=..\%GAME%Game\ScreenShots LocalizationPaths=..\Engine\Localization Extensions=upk Extensions=u Extensions=umap SaveLocalizedCookedPackagesInSubdirectories=FALSE TextureFileCacheExtension=tfc bDisablePromptToRebuildScripts=FALSE Suppress=Dev Suppress=DevAbsorbFuncs Suppress=DevAnim Suppress=DevAssetDataBase Suppress=DevAudio Suppress=DevAudioVerbose Suppress=DevBind Suppress=DevBsp Suppress=DevCamera Suppress=DevCollision Suppress=DevCompile Suppress=DevComponents Suppress=DevConfig Suppress=DevCooking Suppress=DevCrossLevel Suppress=DevDataStore Suppress=DevDecals Suppress=DevFaceFX Suppress=DevGFxUI Suppress=DevGFxUIWarning Suppress=DevGarbage ;Suppress=DevHDDCaching Suppress=DevKill Suppress=DevLevelTools Suppress=DevLightmassSolver Suppress=DevLoad Suppress=DevMovie Suppress=DevNavMesh Suppress=DevNavMeshWarning Suppress=DevNet Suppress=DevNetTraffic Suppress=DevNetTrafficDetail Suppress=DevOnline Suppress=DevPath Suppress=DevReplace Suppress=DevSHA Suppress=DevSave Suppress=DevShaders Suppress=DevShadersDetailed Suppress=DevSound Suppress=DevStats Suppress=DevStreaming Suppress=DevTick Suppress=DevUI Suppress=DevUIAnimation Suppress=DevUIFocus Suppress=DevUIStates Suppress=DevUIStyles Suppress=DevMCP Suppress=DevHTTP Suppress=DevHttpRequest Suppress=DevBeacon Suppress=DevBeaconGame Suppress=DevOnlineGame Suppress=DevMatchmaking Suppress=DevMovieCapture Suppress=GameStats Suppress=Init Suppress=Input Suppress=Inventory Suppress=Localization Suppress=LocalizationWarning Suppress=PlayerManagement Suppress=PlayerMove [Engine.Client] DisplayGamma=2.2 MinDesiredFrameRate=35.000000 InitialButtonRepeatDelay=0.2 ButtonRepeatDelay=0.1 [WinDrv.WindowsClient] AudioDeviceClass=XAudio2.XAudio2Device MinAllowableResolutionX=0 MinAllowableResolutionY=0 MaxAllowableResolutionX=0 MaxAllowableResolutionY=0 MinAllowableRefreshRate=0 MaxAllowableRefreshRate=0 ParanoidDeviceLostChecking=1 AllowJoystickInput=1 [WinDrv.HttpRequestWindowsMcp] AppID="UDK" AppSecret="Your_app_secret_here" [XAudio2.XAudio2Device] MaxChannels=32 CommonAudioPoolSize=0 MinCompressedDurationGame=5 MinCompressedDurationEditor=4 LowPassFilterResonance=0.9 [ALAudio.ALAudioDevice] MaxChannels=32 CommonAudioPoolSize=0 MinCompressedDurationGame=5 MinCompressedDurationEditor=4 LowPassFilterResonance=0.9 //DeviceName=Generic Software [CoreAudio.CoreAudioDevice] MaxChannels=32 CommonAudioPoolSize=0 MinCompressedDurationGame=5 MinCompressedDurationEditor=4 LowPassFilterResonance=0.9 [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 PP_DesaturationMultiplier=1.0 PP_HighlightsMultiplier=1.0 PP_MidTonesMultiplier=1.0 PP_ShadowsMultiplier=1.0 [IpDrv.TcpNetDriver] AllowDownloads=True AllowPeerConnections=False AllowPeerVoice=False ConnectionTimeout=30.0 InitialConnectTimeout=200.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=15000 MaxInternetClientRate=10000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload NetConnectionClassName="IpDrv.TcpipConnection" [OnlineSubsystemSteamworks.IpNetDriverSteamworks] NetConnectionClassName="OnlineSubsystemSteamworks.IpNetConnectionSteamworks" bSteamSocketsOnly=False [IpServer.UdpServerQuery] GameName=ut [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut ServerBeaconPort=8777 BeaconPort=9777 [TextureStreaming] MinTextureResidentMipCount=7 PoolSize=160 MemoryMargin=20 MemoryLoss=0 HysteresisLimit=20 DropMipLevelsLimit=16 StopIncreasingLimit=12 StopStreamingLimit=8 MinEvictSize=10 MinFudgeFactor=1 FudgeFactorIncreaseRateOfChange=0.5 FudgeFactorDecreaseRateOfChange=-0.4 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=2 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=TRUE LoadMapTimeLimit=20.0 LightmapStreamingFactor=0.04 ShadowmapStreamingFactor=0.04 MaxLightmapRadius=2000.0 AllowStreamingLightmaps=True TextureFileCacheBulkDataAlignment=1 UsePriorityStreaming=True bAllowSwitchingStreamingSystem=False UseDynamicStreaming=True bEnableAsyncDefrag=False bEnableAsyncReallocation=False MaxDefragRelocations=256 MaxDefragDownShift=128 BoostPlayerTextures=3.0 TemporalAAMemoryReserve=4.0 [StreamByURL] PostLoadPause=6.0 [UnrealEd.EditorEngine] LocalPlayerClassName=UnrealEd.EditorPlayer bSubtitlesEnabled=True GridEnabled=True SnapScaleEnabled=True ScaleGridSize=5 SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FOVAngle=60.000000 GodMode=True AutoSaveDir=..\Engine\Autosaves InvertwidgetZAxis=True UseAxisIndicator=True MatineeCurveDetail=0.1 Client=WinDrv.WindowsClient CurrentGridSz=4 bUseMayaCameraControls=True bPrefabsLocked=True HeightMapExportClassName="TerrainHeightMapExporterTextT3D" EditorOnlyContentPackages=EditorMeshes EditorOnlyContentPackages=EditorMaterials EditorOnlyContentPackages=EditorResources EditorOnlyContentPackages=EditorLandscapeResources EditorOnlyContentPackages=EditorShellMaterials EditorOnlyContentPackages=MobileEngineMaterials EditPackagesInPath=..\Development\Src EditPackages=Core EditPackages=Engine EditPackages=IpDrv EditPackages=GFxUI EditPackages=GameFramework EditPackages=UnrealEd EditPackages=GFxUIEditor EditPackages=WinDrv EditPackages=OnlineSubsystemPC EditPackages=OnlineSubsystemLive EditPackages=OnlineSubsystemSteamworks EditPackages=OnlineSubsystemGameCenter EditPackages=OnlineSubsystemGameCircle EditPackages=OnlineSubsystemPlayerGameServices EditPackages=SubstanceAir EditPackages=SubstanceAirEd bBuildReachSpecs=FALSE bGroupingActive=TRUE bCustomCameraAlignEmitter=TRUE CustomCameraAlignEmitterDistance=100.0 bDrawSocketsInGMode=FALSE bSmoothFrameRate=FALSE MinSmoothedFrameRate=5 MaxSmoothedFrameRate=120 FarClippingPlane=0 TemplateMapFolders=..\Engine\Content\Maps\Templates UseOldStyleMICEditorGroups=true [UnrealEd.UnrealEdEngine] AutoSaveIndex=0 PackagesToBeFullyLoadedAtStartup=EditorMaterials PackagesToBeFullyLoadedAtStartup=EditorMeshes PackagesToBeFullyLoadedAtStartup=EditorResources PackagesToBeFullyLoadedAtStartup=EngineMaterials PackagesToBeFullyLoadedAtStartup=EngineFonts PackagesToBeFullyLoadedAtStartup=EngineResources PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders PackagesToBeFullyLoadedAtStartup=MapTemplateIndex [Engine.DataStoreClient] GlobalDataStoreClasses="Engine.UIDataStore_GameResource" GlobalDataStoreClasses="Engine.UIDataStore_Fonts" GlobalDataStoreClasses="Engine.UIDataStore_Registry" GlobalDataStoreClasses="Engine.UIDataStore_InputAlias" ;PlayerDataStoreClassNames="Engine.UIDataStore_InputAlias" [DevOptions.Shaders] AutoReloadChangedShaders=True bAllowMultiThreadedShaderCompile=True bAllowDistributedShaderCompile=False bAllowDistributedShaderCompileForBuildPCS=False NumUnusedShaderCompilingThreads=1 ThreadedShaderCompileThreshold=1 MaxShaderJobBatchSize=30 PrecompileShadersJobThreshold=40000 bDumpShaderPDBs=False bPromptToRetryFailedShaderCompiles=True [DevOptions.Debug] ShowSelectedLightmap=False [StatNotifyProviders] BinaryFileStatNotifyProvider=true XmlStatNotifyProvider=false CsvStatNotifyProvider=false StatsNotifyProvider_UDP=true PIXNamedCounterProvider=false [StatNotifyProviders.StatNotifyProvider_UDP] ListenPort=13000 [RemoteControl] SuppressRemoteControlAtStartup=True [LogFiles] PurgeLogsDays=3 LogTimes=True [AnimationCompression] CompressCommandletVersion=3 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys TranslationCompressionFormat=0 RotationCompressionFormat=1 AlternativeCompressionThreshold=1.f ForceRecompression=False bOnlyCheckForMissingSkeletalMeshes=False KeyEndEffectorsMatchName=IK KeyEndEffectorsMatchName=eye KeyEndEffectorsMatchName=weapon KeyEndEffectorsMatchName=hand KeyEndEffectorsMatchName=attach KeyEndEffectorsMatchName=camera [IpDrv.OnlineSubsystemCommonImpl] MaxLocalTalkers=1 MaxRemoteTalkers=16 bIsUsingSpeechRecognition=false [IpDrv.OnlineGameInterfaceImpl] LanAnnouncePort=14001 LanQueryTimeout=5.0 [OnlineSubsystemLive.OnlineSubsystemLive] LanAnnouncePort=14001 VoiceNotificationDelta=0.2 [Engine.StaticMeshCollectionActor] bCookOutStaticMeshActors=TRUE MaxStaticMeshComponents=100 [Engine.StaticLightCollectionActor] bCookOutStaticLightActors=TRUE MaxLightComponents=100 [LiveSock] bUseVDP=True bUseSecureConnections=true MaxDgramSockets=64 MaxStreamSockets=16 DefaultRecvBufsizeInK=256 DefaultSendBufsizeInK=256 SystemLinkPort=14000 [CustomStats] LD=Streaming fudge factor LD=FrameTime LD=Terrain Smooth Time LD=Terrain Render Time LD=Decal Render Time LD=Terrain Triangles LD=Decal Triangles LD=Decal Draw Calls LD=Static Mesh Tris LD=Skel Mesh Tris LD=Skel Verts CPU Skin LD=Skel Verts GPU Skin LD=30+ FPS LD=Total CPU rendering time LD=Total GPU rendering time LD=Occluded primitives LD=Projected shadows LD=Visible static mesh elements LD=Visible dynamic primitives LD=Texture Pool Size LD=Physical Memory Used LD=Virtual Memory Used LD=Audio Memory Used LD=Texture Memory Used LD=360 Texture Memory Used LD=Animation Memory LD=Vertex Lighting Memory LD=StaticMesh Vertex Memory LD=StaticMesh Index Memory LD=SkeletalMesh Vertex Memory LD=SkeletalMesh Index Memory LD=Decal Vertex Memory LD=Decal Index Memory LD=Decal Interaction Memory MEMLEAN=Virtual Memory Used MEMLEAN=Audio Memory Used MEMLEAN=Animation Memory MEMLEAN=FaceFX Cur Mem MEMLEAN=Vertex Lighting Memory MEMLEAN=StaticMesh Vertex Memory MEMLEAN=StaticMesh Index Memory MEMLEAN=SkeletalMesh Vertex Memory MEMLEAN=SkeletalMesh Index Memory MEMLEAN=Decal Vertex Memory MEMLEAN=Decal Index Memory MEMLEAN=Decal Interaction Memory MEMLEAN=VertexShader Memory MEMLEAN=PixelShader Memory GameThread=Async Loading Time GameThread=Audio Update Time GameThread=FrameTime GameThread=HUD Time GameThread=Input Time GameThread=Kismet Time GameThread=Move Actor Time GameThread=RHI Game Tick GameThread=RedrawViewports GameThread=Script time GameThread=Tick Time GameThread=Update Components Time GameThread=World Tick Time GameThread=Async Work Wait GameThread=PerFrameCapture GameThread=DynamicLightEnvComp Tick Mobile=ES2 Draw Calls Mobile=ES2 Draw Calls (UP) Mobile=ES2 Triangles Drawn Mobile=ES2 Triangles Drawn (UP) Mobile=ES2 Program Count Mobile=ES2 Program Count (PP) Mobile=ES2 Program Changes Mobile=ES2 Uniform Updates (Bytes) Mobile=ES2 Base Texture Binds Mobile=ES2 Detail Texture Binds Mobile=ES2 Lightmap Texture Binds Mobile=ES2 Environment Texture Binds Mobile=ES2 Bump Offset Texture Binds Mobile=Frustum Culled primitives Mobile=Statically occluded primitives SplitScreen=Processed primitives SplitScreen=Mesh draw calls SplitScreen=Mesh Particles SplitScreen=Particle Draw Calls OPTI=DrawPrimitive calls OPTI=Lighting drawing time OPTI=Proj Shadow drawing time OPTI=Translucency drawing time OPTI=Lights OPTI=Static Mesh Tris OPTI=Skel Mesh Tris OPTI=Decal Triangles OPTI=Texture Memory Used [MemorySplitClassesToTrack] Class=AnimSequence Class=AudioComponent Class=AudioDevice Class=BrushComponent Class=CylinderComponent Class=DecalComponent Class=DecalManager Class=DecalMaterial Class=Font Class=Level Class=Material Class=MaterialInstanceConstant Class=MaterialInstanceTimeVarying Class=Model Class=ModelComponent Class=MorphTarget Class=NavigationMeshBase Class=ParticleModule Class=ParticleSystemComponent Class=PathNode Class=ProcBuilding_SimpleLODActor Class=RB_BodyInstance Class=RB_BodySetup Class=ReachSpec Class=Sequence Class=SkeletalMesh Class=SkeletalMeshComponent Class=SoundCue Class=SoundNode Class=SoundNodeWave Class=StaticMesh Class=StaticMeshActor Class=StaticMeshCollectionActor Class=StaticMeshComponent Class=Terrain Class=TerrainComponent Class=Texture2D Class=UIRoot [MemLeakCheckExtraExecsToRun] Cmd="obj list class=StaticMesh -Alphasort -DetailedInfo" Cmd="obj list class=StaticMeshActor -ALPHASORT -DetailedInfo" Cmd="obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo" Cmd="obj list class=TextureMovie -Alphasort -DetailedInfo" Cmd="obj list class=Level -ALPHASORT -DetailedInfo" Cmd="lightenv list volumes" Cmd="lightenv list transition" Cmd="ListThreads" [ConfigCoalesceFilter] FilterOut=%GAME%Engine.ini FilterOut=%GAME%Editor.ini FilterOut=%GAME%Input.ini FilterOut=%GAME%Lightmass.ini FilterOut=%GAME%Game.ini FilterOut=%GAME%GameDedicatedServer.ini FilterOut=%GAME%UI.ini FilterOut=%GAME%SystemSettings.ini FilterOut=%GAME%EngineG4WLive.ini FilterOut=%GAME%EngineG4WLiveDedicatedServer.ini FilterOut=%GAME%EngineNoLive.ini FilterOut=%GAME%EngineNoLiveDedicatedServer.ini FilterOut=%GAME%EditorKeyBindings.ini FilterOut=%GAME%EditorUserSettings.ini FilterOut=%GAME%EngineSteamworks.ini FilterOut=Descriptions.int FilterOut=Editor.int FilterOut=EditorTips.int FilterOut=UnrealEd.int FilterOut=WinDrv.int FilterOut=XWindow.int FilterOut=GfxUIEditor.int FilterOut=Properties.int [TaskPerfTracking] bUseTaskPerfTracking=TRUE RemoteConnectionIP="10.1.20.20" ConnectionString="Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" RemoteConnectionStringOverride="Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn" [FPSChartTracking] ShouldTrackFPSWhenNonInteractive=False [TaskPerfMemDatabase] bUseTaskPerfMemDatabase=TRUE RemoteConnectionIP="10.1.20.20" ConnectionString="Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2" RemoteConnectionStringOverride="Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn" [MemoryPools] FLightPrimitiveInteractionInitialBlockSize=512 FModShadowPrimitiveInteractionInitialBlockSize=512 [MobileMaterialCookSettings] SkinningOnlyMaterials= NoLightmapOnlyMaterials= [Engine.PhysicsLODVerticalEmitter] ParticlePercentage=100 [Engine.OnlineSubsystem] NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList") AsyncMinCompletionTime=0.0 [Engine.OnlineRecentPlayersList] MaxRecentPlayers=100 MaxRecentParties=5 [VoIP] VolumeThreshold=0.2 bHasVoiceEnabled=true [FullScreenMovie] bForceNoMovies=FALSE [IPDrv.WebConnection] MaxValueLength=512 MaxLineLength=4096 [IPDrv.WebServer] ApplicationPaths[0]=/ServerAdmin ApplicationPaths[1]=/images ;;Applications[0]=UWeb.HelloWeb ;;ApplicationPaths[0]=/Hello ListenPort=80 MaxConnections=18 ExpirationSeconds=86400 bEnabled=false [IPDrv.WebResponse] IncludePath=/Web CharSet=iso-8859-1 [TextureTracking] #TextureName=T_GD_Traffic_Crosswalk_01 [AnimNotify] Trail_MaxSampleRate=200.0 [Engine.UIDataStore_OnlinePlayerData] PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList [Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainXFOV [MobileSupport] bShouldCachePVRTCTextures=False bShouldCacheATITCTextures=False bShouldCacheETCTextures=False bShouldCacheFlashTextures=False bShouldFlattenMaterials=True FlattenedTextureResolutionBias=0 UDKRemotePort=41765 UDKRemotePortPIE=41766 [Engine.GameViewportClient] bDebugNoGFxUI=FALSE # this probably needs be a lot more complicated and be similiar to the summary gather we do in MemLeakCheck [ContentComparisonReferenceTypes] +Class=AnimSet +Class=SkeletalMesh +Class=SoundCue +Class=StaticMesh +Class=ParticleSystem +Class=Texture2D [UnitTesting] UnitTestPath=..\Engine\UnitTests UnitTestPackageName=UnitTestPackage [Engine.HttpFactory] HttpRequestClassName=WinDrv.HttpRequestWindows [IpDrv.OnlineImageDownloaderWeb] MaxSimultaneousDownloads=8 [IpDrv.McpServiceConfig] Protocol="http" Domain="localhost:8888" [IpDrv.McpServiceBase] McpConfigClassName="IpDrv.McpServiceConfig" [IpDrv.McpServerTimeBase] McpServerTimeClassName="IpDrv.McpServerTimeManager" [IpDrv.McpServerTimeManager] TimeStampUrl="/timestamp" [IpDrv.McpGroupsBase] McpGroupsManagerClassName="IpDrv.McpGroupsManager" [IpDrv.McpGroupsManager] CreateGroupUrl = "/groupcreate" DeleteGroupUrl = "/groupdelete" QueryGroupsUrl = "/grouplist" QueryGroupMembersUrl = "/groupmembers" AddGroupMembersUrl = "/groupmembers" RemoveGroupMembersUrl = "/groupmembers" DeleteGroupUrl = "/groupdelete" DeleteAllGroupsUrl = "/groupdeletebyownerid" QueryGroupInvitesUrl = "/groupinvite" AcceptGroupInviteUrl = "/groupinvite" RejectGroupInviteUrl = "/groupinvite" [IpDrv.McpMessageBase] McpMessageManagerClassName="IpDrv.McpMessageManager" [IpDrv.McpMessageManager] CompressionType = MMCT_LZO CreateMessageUrl = "/messagecreate" DeleteMessageUrl = "/messagedelete" QueryMessagesUrl = "/messagelist" QueryMessageContentsUrl = "/messagecontents" [IpDrv.McpIdMappingBase] McpIdMappingClassName="IpDrv.McpIdMappingManager" [IpDrv.McpIdMappingManager] AddMappingUrl="/useraddaccountmapping" QueryMappingUrl="/userresolveaccountmappings" [IpDrv.McpUserManagerBase] McpUserManagerClassName="IpDrv.McpUserManager" [IpDrv.McpUserManager] RegisterUserMcpUrl="/registerusermcp" RegisterUserFacebookUrl="/registeruserfacebook" QueryUserUrl="/userstatus" QueryUsersUrl="/usermultiplestatus" DeleteUserUrl="/deleteuser" McpAuthUrl="/authenticateusermcp" FacebookAuthUrl="/authenticateuserfacebook" [IpDrv.McpThreadedChatV3] ChatThreadResource="/api/chatthreads" ChatThreadResourceConcerningUser="/api/chatthreads/{threadId}/user/{mcpId}" ChatPostsResourceConcerningUser="/api/chatthreads/user/{mcpId}/posts" ChatPostsResourceForUsers="/api/chatthreads/{threadId}/users" bWantsRepliesForUsers=true [IpDrv.McpRemoteNotificationV3] PushNotificationPath="/api/push/IOS" [IpDrv.McpUserManagerV3] AccountUrl="/api/account" AuthUrl="/api/account/{epicId}" QueryUrl="/api/identity" [IpDrv.McpGroupsManagerV3] GroupsUrl="/api/user/{epicId}/groups" GroupMembersUrl="/api/user/{epicId}/groups/{groupId}/members" [IpDrv.McpIdMappingManagerV3] AddMappingUrl="/api/account/{epicId}/account" QueryMappingUrl="/api/identity/mappings/{type}" [IpDrv.McpMessageManagerV3] OutboxPath="/api/messaging/{epicId}/outbox" InboxPath="/api/messaging/{epicId}/inbox" HeaderPath="/api/messaging/{epicId}/inbox/{messageId}/header" MessagePath="/api/messaging/{epicId}/inbox/{messageId}" [IpDrv.McpUserInventoryManagerV3] ProcessCommandUrl="/api/profile/process" ProfileResourcePath="/api/profile/user/{epicId}/{profileId}" IapResourcePath="/api/iap/purchase/{epicId}" [IpDrv.McpSystemCloudFileManagerV3] FileResourcePath="/api/cloudstorage/system" [IpDrv.McpUserCloudFileManagerV3] FileResourcePath="/api/cloudstorage/user/{epicId}/{uniqueFilename}" LastNResourcePath="/api/cloudstorage/user" [IpDrv.McpClashMobManagerV3] ChallengePath="/api/challenges" UserChallengePath="/api/challenges/{challengeId}/users" ChallengeFilePath="/api/challenges/{challengeId}/file/{fileName}" UserChallengeUpdatePath="/api/challenges/{challengeId}/users/{epicId}/saveSlots/{saveSlotId}" [IpDrv.McpUserCloudFileDownload] EnumerateCloudFilesUrl="/cloudstoragelist" ReadCloudFileUrl="/cloudstoragecontents" WriteCloudFileUrl="/cloudstoragesave" DeleteCloudFileUrl="/cloudstoragedelete" [IpDrv.McpClashMobBase] McpClashMobClassName="IpDrv.McpClashMobManager" [IpDrv.McpClashMobManager] ChallengeListUrl="/challengelist" ChallengeStatusUrl="/challengestatus" ChallengeMultiStatusUrl="/challengemultiplestatus" AcceptChallengeUrl="/acceptchallenge" UpdateChallengeProgressUrl="/updatechallenge" UpdateRewardProgressUrl="/updatereward" [IpDrv.McpManagedValueManagerBase] McpManagedValueManagerClassName="IpDrv.McpManagedValueManager" [IpDrv.McpManagedValueManager] CreateSaveSlotUrl="/createvalues" ReadSaveSlotUrl="/listvalues" UpdateValueUrl="/updatevalue" DeleteValueUrl="/deletevalue" [IpDrv.McpUserInventoryBase] McpUserInventoryClassName="IpDrv.McpUserInventoryManager" [IpDrv.McpUserInventoryManager] CreateSaveSlotUrl="/createsaveslot" DeleteSaveSlotUrl="/deletesaveslot" ListSaveSlotUrl="/listsaveslot" ListItemsUrl="/listitems" PurchaseItemUrl="/purchaseitem" SellItemUrl="/sellitem" EarnItemUrl="/earnitem" ConsumeItemUrl="/consumeitem" DeleteItemUrl="/deleteitem" IapRecordUrl="/recordiap" [IpDrv.McpClashMobFileDownload] RequestFileURL="/challengefile" [IpDrv.McpServerTimeManagerV3] TimeStampUrl="/api/timestamp" [IpDrv.McpLeaderboardsBase] McpLeaderboardsClassName="IpDrv.McpLeaderboardsV3" [IpDrv.McpLeaderboardsV3] LeaderboardEntriesPath="/api/leaderboard/{leaderboardName}/entries" LeaderboardEntriesByColumnRangePath="/api/leaderboard/{leaderboardName}/{timeframe}/{columnName}/" BaseLeaderboardPath="/api/leaderboard" LeaderboardEntryPath="/api/leaderboard/{leaderboardName}/entry/{gameAccountId}" [IpDrv.OnlineTitleFileDownloadWeb] RequestFileURL="/downloadfile" RequestFileListURL="/listfiles" TimeOut=10.0 [OnlineSubsystemPC.OnlineSubsystemPC] TitleFileClassName="IpDrv.OnlineTitleFileDownloadWeb" TitleFileCacheClassName="IpDrv.TitleFileDownloadCache" UserCloudFileClassName="IpDrv.McpUserCloudFileDownload" [OnlineSubsystemGameCenter.OnlineSubsystemGameCenter] bSupportsGameInvites=true bLoginOnInit=true TitleFileClassName="IpDrv.OnlineTitleFileDownloadWeb" TitleFileCacheClassName="IpDrv.TitleFileDownloadCache" UserCloudFileClassName="IpDrv.McpUserCloudFileDownload" [OnlineSubsystem] PollingIntervalInMs=50 bAllowAsyncBlocking=true DebugTaskDelayInMs=0 [SubstanceAir] ; number of mipmaps to keep during cooking MipCountAfterCooking=7 ; total memory budget MemBudgetMb=2048 ; 0 = will use all the cores (minus 1) FreeCore=0 ; TRUE will keep all bitmap versions bForceTextureBaking=FALSE bInstallTimeGeneration=FALSE