[Engine.GameInfo] DefaultGame=Engine.GameInfo DefaultServerGame=Engine.GameInfo bAdminCanPause=false MaxPlayers=16 GameDifficulty=+1.0 bChangeLevels=True MaxSpectators=2 MaxIdleTime=+0.0 MaxTimeMargin=+0.0 TimeMarginSlack=+1.35 MinTimeMargin=-1.0 TotalNetBandwidth=32000 MaxDynamicBandwidth=7000 MinDynamicBandwidth=4000 [Engine.AccessControl] IPPolicies="ACCEPT;*" bAuthenticateClients=True bAuthenticateServer=True bAuthenticateListenHost=True MaxAuthRetryCount=3 AuthRetryDelay=5 [DefaultPlayer] Name=Player team=255 [Engine.HUD] bMessageBeep=true HudCanvasScale=0.95 ConsoleMessageCount=4 ConsoleFontSize=5 MessageFontOffset=0 bShowHUD=true bShowDirectorInfoDebug=false bShowDirectorInfoHUD=false DebugDisplay=AI [Engine.PlayerController] bAimingHelp=false InteractDistance=512 bCheckRelevancyThroughPortals=true MaxConcurrentHearSounds=32 bLogHearSoundOverflow=FALSE bShowKismetDrawText=True [Engine.Weapon] Priority=-1.0 [Engine.WorldInfo] DefaultGravityZ=-750.0 RBPhysicsGravityScaling=1.0 MaxPhysicsSubsteps=5 SquintModeKernelSize=128.0 EmitterPoolClassPath=Engine.EmitterPool DecalManagerClassPath=Engine.DecalManager FractureManagerClassPath=Engine.FractureManager FracturedMeshWeaponDamage=1.0 ChanceOfPhysicsChunkOverride=1.0 bEnableChanceOfPhysicsChunkOverride=FALSE FractureExplosionVelScale=1.0 DefaultAmbientZoneSettings=(bIsWorldInfo=true) bPersistPostProcessToNextLevel=TRUE bAllowHostMigration=FALSE HostMigrationTimeout=15 bAllowTemporalAA=True bNoMobileMapWarnings=True [Engine.AutoTestManager] NumMinutesPerMap=50 #CommandsToRunAtEachTravelTheWorldNode="MemLeakCheck" #CommandsToRunAtEachTravelTheWorldNode="SNAPSHOTMEMORY" [Engine.DecalManager] DecalLifeSpan=10.0 [Engine.UIDataStore_GameResource] ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary") [GameFramework.GameCheatManager] DebugCameraControllerClassName=GameFramework.DebugCameraController [GameFramework.MobileHud] bShowMobileHud=true bShowGameHud=false [GameFramework.MobileInputZone] RenderColor=(R=255,G=255,B=255,A=255) InactiveAlpha=0.5 SizeX=100 SizeY=100 VertMultiplier=1.0 HorizMultiplier=1.0 bUseGentleTransitions=true ResetCenterAfterInactivityTime=3.0 ActivateTime=0.6 DeactivateTime=0.2 TapDistanceConstraint=5 bApplyGlobalScaleToActiveSizes=true AuthoredGlobalScale=2.0 [GameFramework.FrameworkGame] RequiredMobileInputConfigs=(GroupName="DebugGroup",RequireZoneNames=("DebugStickMoveZone","DebugStickLookZone","DebugLookZone")) [DebugLookZone MobileInputZone] InputKey=MouseY HorizontalInputKey=MouseX TapInputKey=MOBILE_Fire Type=ZoneType_Trackball bRelativeSizeX=true bRelativeSizeY=true X=0 Y=0 SizeX=1.0 SizeY=1.0 VertMultiplier=-0.0007 HorizMultiplier=0.001 Acceleration=12.0 Smoothing=1.0 EscapeVelocityStrength=0.85 bIsInvisible=1 TapDistanceConstraint=32 [DebugStickMoveZone MobileInputZone] InputKey=MOBILE_AForward HorizontalInputKey=MOBILE_AStrafe Type=ZoneType_Joystick bRelativeX=true bRelativeY=true bRelativeSizeX=true bRelativeSizeY=true X=0.05 Y=-0.4 SizeX=0.1965 SizeY=1.0 bSizeYFromSizeX=true VertMultiplier=-1.0 HorizMultiplier=1.0 bScalePawnMovement=true RenderColor=(R=255,G=255,B=255,A=255) InactiveAlpha=0.25 bUseGentleTransitions=true ResetCenterAfterInactivityTime=3.0 ActivateTime=0.6 DeactivateTime=0.2 TapDistanceConstraint=5 [DebugStickLookZone MobileInputZone] InputKey=MOBILE_ALookUp HorizontalInputKey=MOBILE_ATurn Type=ZoneType_Joystick bRelativeX=true bRelativeY=true bRelativeSizeX=true bRelativeSizeY=true VertMultiplier=-0.5 HorizMultiplier=0.35 X=-0.2465 Y=-0.4 SizeX=0.1965 SizeY=1.0 bSizeYFromSizeX=true RenderColor=(R=255,G=255,B=255,A=255) InactiveAlpha=0.25 bUseGentleTransitions=true ResetCenterAfterInactivityTime=3.0 ActivateTime=0.6 DeactivateTime=0.2 TapDistanceConstraint=5